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Post Processing

Rayscaper renders images in high dynamic range (HDR). Post-processing converts HDR to viewable images and adds visual effects. These settings are in the Post Processing tab.

Post processing settings

Post processing settings.

Removes noise from renders using Intel Open Image Denoise, allowing you to use fewer samples and reduce render time.

Enable AI Denoise: Turns denoising on or off.

64 samples no denoise

Adds glow effects around bright areas in your image.

Enable: Turns bloom and glare on or off.

Cutoff: Brightness threshold (0.1-10). Only pixels brighter than this value contribute to the effect.

Bloom Power: Intensity and radius of the soft glow halo around bright areas.

Glare Power: Intensity and length of star-shaped glare rays.

When glare is enabled:

Glare Ray Count: Number of glare spikes (2-12).

Glare Angle: Rotation of the glare rays in degrees.

Glare Blur: Sharpness of glare rays. 0 = crisp, 1 = soft.

Converts HDR to displayable images.

Exposure: Controls overall image brightness. Higher values brighten the image, lower values darken it.

Exposure 0.5

Vignette: Darkens image edges. Higher values increase the effect. Set to 0 to disable.

Vignette 0

Operator: Choose the tone mapping algorithm:

  • Linear: Direct conversion. May wash out very bright areas.
  • Reinhard: Preserves detail in highlights better than linear.

White Point: (Reinhard only) The luminance value that maps to white.

Backplate: Background shown behind transparent areas in the viewport:

  • No Background: Solid black background.
  • Checkers: Checkerboard pattern to visualize transparency.
Alpha enabled with checkers backplate