Skip to content

Environments

The environment is one of the most important elements in your renders. It controls two things:

  1. What you see behind your model - The background of your image
  2. How your scene is lit - Environment lighting illuminates your model and creates reflections on shiny surfaces

Think of the environment as an infinitely large sphere surrounding your entire scene (also called a sky dome or environment map in other software). Whatever image or color you set as the environment wraps around everything, providing both a backdrop and a light source.

Scene rendered with HDRI environment lighting

A scene lit by an HDRI environment. Notice how the environment provides both the background and realistic lighting with natural reflections.

Open the Environment tab in the Rayscaper window to access all environment controls. The available options change depending on which environment type you select.

Environment settings panel in Rayscaper showing HDRI options

The Environment tab with HDRI selected.

Before choosing an environment type, there are two important toggles that apply to all environments:

Turns the environment on or off completely. When disabled:

  • The background becomes pure black
  • No environment lighting reaches your scene
  • Only explicit lights (point lights, spotlights, etc.) illuminate your model
Scene with environment enabled

The environment provides background and lighting.

Makes the background transparent while keeping the environment lighting. Your model is still lit by the environment, but the background becomes an alpha channel instead of showing the environment image.

Scene with visible background

The environment is visible behind the model.


Rayscaper offers three ways to create your environment: Color, HDRI, and Sky. Each serves different purposes and offers different levels of control.

The simplest option - a solid color that fills the entire background. This creates perfectly uniform lighting from all directions.

Scene with white color environment

A white background - clean and professional for product shots.

Best for: Product photography, catalog images, clean studio-style renders, or when you want complete control over the background color.

Color environment settings

The Color environment settings.

SettingDescription
Environment ColorClick the color swatch to choose any background color.
PowerControls brightness. Higher values make both the background and lighting brighter. Start with 1.0 and adjust as needed.

HDRI (High Dynamic Range Image) environments use real photographs of the world to light your scene. Because these images capture actual lighting conditions - including the sun, sky, buildings, and reflections - they produce incredibly realistic results with minimal effort.

Scene lit with indoor HDRI

An indoor HDRI creates warm, ambient interior lighting.

Best for: Architectural visualization, product renders that need to look “in context,” any scene where realism matters.

  1. Select HDRI as the environment type
  2. Click Open… to browse for an HDR file
  3. Adjust rotation and power as needed

Rayscaper supports .hdr and .exr file formats - the standard formats for HDR images.

Poly Haven and ambientCG offer hundreds of free, high-quality HDRIs covering everything from outdoor landscapes to indoor studios. All their HDRIs are CC0 (public domain), so you can use them in any project.

SettingDescription
RotationRotates the HDRI around the vertical axis (0-360 degrees). Use this to position the sun or brightest area where you want it, or to change reflection angles.
PowerScales brightness. If your scene is too bright or too dark, adjust this value.

Sky environments generate realistic atmospheric effects procedurally - no external image files needed. These are especially useful for outdoor architectural renders where you need a convincing sky that matches your lighting.

Nishita sky at midday

Midday sun with clear blue sky.

Best for: Outdoor scenes, architectural visualization, any render where you need precise control over sun position and sky appearance.


Rayscaper offers three procedural sky models, each with different features and use cases.

The simplest and fastest sky model. It produces a reasonable sky color based on sun position and atmospheric haze, but lacks some of the subtlety of the more advanced models.

When to use: Quick previews, when render speed matters more than sky accuracy, or for stylized/non-photorealistic renders.

Preetham sky environment settings

Preetham has minimal settings - just turbidity and power.

SettingDescription
TurbidityAtmospheric haze from 1 (crystal clear) to 10 (very hazy). Low values give deep blue skies; high values create washed-out, milky skies.
PowerOverall brightness multiplier.

An improved sky model that’s more physically accurate than Preetham, especially for colors near the horizon. It accounts for how light bounces off the ground back into the sky.

When to use: Most outdoor renders where you want a convincing sky but don’t need a visible sun disk.

Hosek/Wilkie sky environment settings

Hosek/Wilkie adds ground albedo for more accurate horizon colors.

SettingDescription
TurbidityAtmospheric haze (1-10).
Ground AlbedoHow reflective the ground is (0-1). This affects sky color near the horizon - a bright ground (like snow) reflects more light back up, brightening the lower sky.
PowerOverall brightness multiplier.

The most physically accurate sky model, featuring a visible sun disk. It simulates how sunlight scatters through Earth’s atmosphere, including effects from air molecules (Rayleigh scattering), dust particles (Mie scattering), and ozone absorption.

When to use: Realistic outdoor renders, golden hour/sunset scenes, whenever you need a visible sun in the sky.

Nishita sky environment settings

The Nishita sky model has the most options, giving you full control over the sun and atmosphere.

SettingDescription
TurbidityAtmospheric haze (1-10). Lower = clearer.
Ground AlbedoGround reflectivity (0-1). Affects horizon colors.
Sun DiskToggle visibility of the sun in the sky.
Sun SizeAngular diameter in degrees. The real sun is about 0.53 degrees. Larger values create a bigger, softer sun disk.
Sun IntensityBrightness of the sun disk specifically.
Sun ElevationHeight above horizon (-90 degrees to +90 degrees). 0 degrees = sunrise/sunset, 90 degrees = noon.
Sun RotationCompass direction (0-360 degrees). Controls where the sun appears on the horizon.
AltitudeSimulated camera altitude in kilometers. Higher altitudes = darker, more saturated sky (like being on a mountain).
Air DensityControls blue color intensity (Rayleigh scattering). Lower values = less blue.
Dust DensityControls haze near horizon (Mie scattering). Lower values = clearer horizon.
Ozone DensityControls subtle blue/purple shifts. Usually leave at 1.0.
PowerOverall brightness multiplier.

If you’re working on an architectural project where the sun position matters, you can have Rayscaper’s Nishita sky automatically follow SketchUp’s sun position. This is especially useful when:

  • You’ve already set up shadows in SketchUp for a specific time of day
  • You want to quickly compare different sun positions using SketchUp’s shadow settings
  • You need the rendered sun to match SketchUp’s shadow studies

To enable SketchUp sun tracking:

  1. Go to Extensions > Rayscaper > Use SketchUp Sun for Nishita Sky
  2. The Nishita sky’s sun will now follow SketchUp’s shadow settings
Nishita sky sun position syncing with SketchUp shadow settings

Adjusting SketchUp’s shadow time automatically updates the Nishita sky’s sun position in real-time.

When tracking is enabled, you’ll see a checkmark indicator in the Environment editor, and the Sun Elevation and Sun Rotation sliders will be disabled (since they’re controlled by SketchUp).


ScenarioRecommended Environment
Product shots on clean backgroundColor (white or light gray)
Architectural exterior with realistic skyNishita Sky
Quick outdoor previewsPreetham or Hosek/Wilkie Sky
Interior scenesHDRI (choose one matching your window lighting)
Highly realistic rendersHDRI (real-world lighting is hard to beat)
Compositing onto custom backgroundAny environment + Transparent enabled

Product Photography Style:

  1. Use Color environment with white
  2. Set Power to 1.0-1.5 for bright, even lighting
  3. Enable Transparent if you need to composite later

Outdoor Architecture:

  1. Use Nishita Sky for maximum realism
  2. Set Sun Elevation to match your desired time of day
  3. Adjust Sun Rotation to control shadow direction
  4. Fine-tune Turbidity for sky clarity

Interior Scenes:

  1. Use an HDRI that matches what would be visible through windows
  2. Consider “overcast” or “cloudy” HDRIs for softer lighting
  3. Adjust Power so the environment doesn’t overpower your interior lights